Stride4Health

Description
App concept for a step challenge in Brandenburg's judiciary.
Year
2024
University
Brandenburg University of Applied Sciences
Stride4Health is an app concept for Brandenburg's judiciary, designed to motivate staff to move more through a four-week step challenge. The key challenge was to create an experience that works for a heterogeneous user group with different technical skills and devices, while keeping motivation high over time.
"The system had to stay simple and accessible, while still motivating users to improve through comparison and progress."
Claim, guiding idea
Stride4Health app overview

Target Group

The application targets users between 30 and 60 years who are looking for a simple and understandable way to track their activity.
Audience 01
Low-Barrier User

Prefers intuitive systems with minimal setup. Expects clear interfaces focused on essential functions and values ease of use over feature complexity.

Audience 02
Motivated Participant

Seeks additional motivation through comparison and ranking. Is interested in tracking personal progress and seeing performance in relation to others, without sharing sensitive personal data.

Stride4Health target group and early screens

Features

Feature 01
Step Tracking & Input System

Users can record their steps either automatically or manually. The system allows flexible input methods and supports retrospective data entry to ensure continuous tracking.

Feature 02
Ranking & Motivation System

The app includes personal and group-based rankings based on step counts. Users can compare their performance within their group and across teams, creating motivation through competition without exposing personal identities.

Feature 03
Reduced Interaction Complexity

Navigation and key flows were simplified to lower entry barriers. Users reach core actions quickly, even with limited digital experience.

Stride4Health UI components and key screens

Reflection

What Worked Well

A clear focus on essential features improved usability and made the application accessible for a broad target group. The combination of tracking and ranking created a simple but effective motivation system.

Key Learning

Reducing complexity is critical for usability, especially for less tech-savvy users. Clear structures and limited features can improve both understanding and long-term usage.

What I Would Improve

Further iterations would include extended user testing to refine interaction flows and validate motivational impact. Additional feedback mechanisms and personalization options could enhance engagement over time.

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